Iron Roads0.8.0 - App Store
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Publisher Description
"Finally, a deep and fun train management game designed perfectly for phones. Iron Roads is so much more than just a desktop game crammed onto a small screen!"
Optimise and grow your railways in this challenging train management game. Earn resource tokens by refining your network until your towns are thriving. Avoid queues, jams, or angry passengers to be recognised as the unsung train hero you know you are.
Iron Roads is a top-down 2D train management game in which you lay tracks, buy trains, and set their routes until you have an efficient network carrying passengers and cargo between your towns and factories.
With board game-inspired mechanics such as resource tokens, geographically-induced space constraints, and innovative track order systems, Iron Roads will appeal to players who relish the more cerebral, optimisation elements of train simulation games, as opposed to more realistic business sim/tycoon-type games. Ultimately, your goal is to set up an efficient rail network that keeps your passengers happy and on-time.
Features:
- "Try before you buy" model. Download for free, and unlock the entire game with a one off purchase
- Universal purchase. Buy once for iOS, macOS, tvOS
- iCloud saves, enabling seamless gameplay across your devices
Version History This update adds a new scenario, “Milton’s takeover”, in which you play on a map of the world, challenged to expand your rail empire to all corners of the planet. This update also fixes a bug with perfume in the Futura scenario. 0.8.0 Sep 30 iOS 27 compatibility 0.7.18 Sep 16 Fix for UI in new scenarios screen 0.7.16 Sep 2 Our focus with this update has been the tutorial. We have edited it for clarity, fixed some bugs, and extended it to teach one-way orders.
Additionally, Iron Roads now shows only one notification at a time on mobile devices to keep the screen easy to read, and this update fixes a bug where the purchase status would required you to be occasionally online. 0.7.15 Aug 3 This update fixes a crash that occurred while removing a stop from a service that had trains very recently added to it. It is a rare case, but it accounts for all crashes in the last few versions of Iron Roads. 0.7.13 Jul 20 This update concentrates on improving the tutorial, both the initial tutorial for new players, and the access to mini tutorials for more advanced behaviours.
We also fixed the description of builder mode, and moved the position setting for the construction toolbox to the main settings. 0.7.12 Jul 12 This update adds Builder Mode for those who want a more relaxing experience when creating their network. It isn’t challenge free, as you must still keep queues down, but you no longer need to worry about travel times.
We also fixed a bug with the layout of the monthly challenge screen, and tweaked inertial scroll. 0.7.11 Jun 26 This update has some more small changes to improve the UI and playability. Most notably we’ve altered the logic that decides whether you are editing track or dragging the map. This removes the nuisance cancellations to the drawing.
There are a few bugfixes in this update
- We fixed a bug with the option to edit all trains on a service at once
- Tapping on a train would not always select it. This is fixed now
- We have removed a crash in Futura that could occur when completing contracts in a specific order
We’ve also added a button to follow your trains around the network. This is for no purpose other than the satisfaction of watching a train take a tour around your map! 0.7.10 Jun 15 This is a quality of life patch to smooth out the usability of the UI
- We’ve added a UI scaling option to customise the size of text and buttons in the game
- You can upgrade all trains on a service in one go, no need to work through each train in a service now!
- In touchscreen mode we’ve added inertial scroll to menus such as the town screen to make them easier to navigate
- Town descriptions are hidden in challenge mode
- We’ve made some edits to clarify text, especially around the tutorial
Thanks to all those who have sent us feedback! 0.7.9 May 28 We have two goals with this patch: to fix some of the tougher bugs on our list, and iterate the balance a little based on feedback from iOS release.
For example, many people have run out of platforms to build out their network in endless, but have a surplus of power, so we’ve increased platform rewards and nudged down power generation. There is more work to do on this, so we’ll continue to iterate in future updates as we play more under the new balance.
The highlights of our fixes:
- The currency indicators have been clarified a little to avoid them bleeding into the map
- The crash in futura that occurred if you achieved one star without researching perfume is gone
- We fixed a bug with toggling custom cargo loadouts beyond the 32nd entry in the list
- We stopped trains spawning on a platform just outside a nonstop zone that another train is routing to. I realise it is tough to make sense of that sentence, but it reduces nuisance lockups in a nonstop zone
- We have increased the deadzones on gamepads 0.7.7 Apr 18 This is a small patch to squash some bugs and crashes.
The only gameplay change is that research progress is no longer shared between scenarios. This way each scenario stands alone as an experience, and scenario research behaviour is aligned with that of Endless mode. Other than that:
- There is a fix for a crash that could occur if iOS cancels a gesture partway through, for example if you are drawing track and receive a call
- We fixed a bug with scenarios where cargo chains could stop working after reloading a save. If that has happened to you reopening that save in 0.7.6 should fix it
- We fixed a bug that could cause perfume notifications to be shown too often
- We fixed a lockup that could occur if you manually duplicate files in the save folder
Thanks for your patience as we fix these teething troubles! 0.7.6 Feb 24 After a lot of feedback that the IAP structure is confusing, we have simplified it to a single unlock for the entire game. Any old purchases will be treated as full game unlocks.
This update fixes a few bugs. Apologies to anyone who was affected by them. More people have played Iron Roads in the last few days than ever before and it has exposed some issues:
- There is a fix for a bug that rendered Iron Roads unplayable on larger iPads where the system UI scaling had been altered with the “More space” option
- Controller support for iPhones/iPad was accidentally disabled in the initial release, this update enables it
- In some cases Aluminium resource would be credited instead of Desert Dew, that is fixed now
- We’ve fixed a crash on boot on iOS 15 devices
- There is a fix for a bug that could cause a crash with long trains exiting non-stop zones
- Drawing stations off the edge of the map is now disallowed, as it caused a crash
- The 8k PNG export is disabled as it could cause crashes. We will safely re-enable this in a future update 0.7.5 Feb 18 0.7.4 Feb 7
About Iron Roads
The company that develops Iron Roads is Cowleyfornia Studios LLP. The latest version released by its developer is 0.8.0.
To install Iron Roads on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-13 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Iron Roads as malware if the download link is broken.
How to install Iron Roads on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the Iron Roads is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Iron Roads is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 0.8.0
posted on 2026-10-13
Version History This update adds a new scenario, “Milton’s takeover”, in which you play on a map of the world, challenged to expand your rail empire to all corners of the planet. This update also fixes a bug with perfume in the Futura scenario. 0.8.0 Sep 30 iOS 27 compatibility 0.7.18 Sep 16 Fix for UI in new scenarios screen 0.7.16 Sep 2 Our focus with this update has been the tutorial. We have edited it for clarity, fixed some bugs, and extended it to teach one-way orders.
Additionally, Iron Roads now shows only one notification at a time on mobile devices to keep the screen easy to read, and this update fixes a bug where the purchase status would required you to be occasionally online. 0.7.15 Aug 3 This update fixes a crash that occurred while removing a stop from a service that had trains very recently added to it. It is a rare case, but it accounts for all crashes in the last few versions of Iron Roads. 0.7.13 Jul 20 This update concentrates on improving the tutorial, both the initial tutorial for new players, and the access to mini tutorials for more advanced behaviours.
We also fixed the description of builder mode, and moved the position setting for the construction toolbox to the main settings. 0.7.12 Jul 12 This update adds Builder Mode for those who want a more relaxing experience when creating their network. It isn’t challenge free, as you must still keep queues down, but you no longer need to worry about travel times.
We also fixed a bug with the layout of the monthly challenge screen, and tweaked inertial scroll. 0.7.11 Jun 26 This update has some more small changes to improve the UI and playability. Most notably we’ve altered the logic that decides whether you are editing track or dragging the map. This removes the nuisance cancellations to the drawing.
There are a few bugfixes in this update
- We fixed a bug with the option to edit all trains on a service at once
- Tapping on a train would not always select it. This is fixed now
- We have removed a crash in Futura that could occur when completing contracts in a specific order
We’ve also added a button to follow your trains around the network. This is for no purpose other than the satisfaction of watching a train take a tour around your map! 0.7.10 Jun 15 This is a quality of life patch to smooth out the usability of the UI
- We’ve added a UI scaling option to customise the size of text and buttons in the game
- You can upgrade all trains on a service in one go, no need to work through each train in a service now!
- In touchscreen mode we’ve added inertial scroll to menus such as the town screen to make them easier to navigate
- Town descriptions are hidden in challenge mode
- We’ve made some edits to clarify text, especially around the tutorial
Thanks to all those who have sent us feedback! 0.7.9 May 28 We have two goals with this patch: to fix some of the tougher bugs on our list, and iterate the balance a little based on feedback from iOS release.
For example, many people have run out of platforms to build out their network in endless, but have a surplus of power, so we’ve increased platform rewards and nudged down power generation. There is more work to do on this, so we’ll continue to iterate in future updates as we play more under the new balance.
The highlights of our fixes:
- The currency indicators have been clarified a little to avoid them bleeding into the map
- The crash in futura that occurred if you achieved one star without researching perfume is gone
- We fixed a bug with toggling custom cargo loadouts beyond the 32nd entry in the list
- We stopped trains spawning on a platform just outside a nonstop zone that another train is routing to. I realise it is tough to make sense of that sentence, but it reduces nuisance lockups in a nonstop zone
- We have increased the deadzones on gamepads 0.7.7 Apr 18 This is a small patch to squash some bugs and crashes.
The only gameplay change is that research progress is no longer shared between scenarios. This way each scenario stands alone as an experience, and scenario research behaviour is aligned with that of Endless mode. Other than that:
- There is a fix for a crash that could occur if iOS cancels a gesture partway through, for example if you are drawing track and receive a call
- We fixed a bug with scenarios where cargo chains could stop working after reloading a save. If that has happened to you reopening that save in 0.7.6 should fix it
- We fixed a bug that could cause perfume notifications to be shown too often
- We fixed a lockup that could occur if you manually duplicate files in the save folder
Thanks for your patience as we fix these teething troubles! 0.7.6 Feb 24 After a lot of feedback that the IAP structure is confusing, we have simplified it to a single unlock for the entire game. Any old purchases will be treated as full game unlocks.
This update fixes a few bugs. Apologies to anyone who was affected by them. More people have played Iron Roads in the last few days than ever before and it has exposed some issues:
- There is a fix for a bug that rendered Iron Roads unplayable on larger iPads where the system UI scaling had been altered with the “More space” option
- Controller support for iPhones/iPad was accidentally disabled in the initial release, this update enables it
- In some cases Aluminium resource would be credited instead of Desert Dew, that is fixed now
- We’ve fixed a crash on boot on iOS 15 devices
- There is a fix for a bug that could cause a crash with long trains exiting non-stop zones
- Drawing stations off the edge of the map is now disallowed, as it caused a crash
- The 8k PNG export is disabled as it could cause crashes. We will safely re-enable this in a future update 0.7.5 Feb 18 0.7.4 Feb 7
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